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UX Atlas
Plate I · General chartSurveyed 2026

A reference for design decisions

Design decisions, connected.

485 entries on why interfaces work and what the evidence actually says. Each is a station on the chart below; every line is a stated connection between two of them.

IUX64IIUI DESIGN54IIIPATTERNS73IVRESEARCH31VACCESSIBILITY20VIDESIGN SYSTEMS11VIITOOLS52VIIITEMPLATES12IXCHECKLISTS11XGLOSSARY137XICASE STUDIES10XIIAI FOR DESIGN10Hick's Law · LAW·001Fitts's Law · LAW·002Jakob's Law · LAW·003Miller's Law · LAW·004Tesler's Law · LAW·005Doherty Threshold · LAW·006Peak-End Rule · LAW·007Serial Position Effect · LAW·008Von Restorff Effect · LAW·009Zeigarnik Effect · LAW·010Aesthetic-Usability Effect · LAW·011Postel's Law · LAW·012Parkinson's Law · LAW·013Goal-Gradient Effect · LAW·014Power Law of Practice · LAW·015Steering Law · LAW·016Law of Prägnanz · LAW·017Occam's Razor · PRIN·001Pareto Principle · PRIN·002Visibility of System Status · HEUR·001Match Between System and the Real World · HEUR·002User Control and Freedom · HEUR·003Consistency and Standards · HEUR·004Error Prevention · HEUR·005Recognition Over Recall · HEUR·006Flexibility and Efficiency of Use · HEUR·007Aesthetic and Minimalist Design · HEUR·008Help Users Recognise, Diagnose and Recover From Errors · HEUR·009Help and Documentation · HEUR·010Progressive Disclosure · PRIN·003Feedback · PRIN·004Discoverability · PRIN·005Forgiveness · PRIN·006Affordances and Signifiers · PRIN·007Natural Mapping · PRIN·008Constraints · PRIN·009Gulfs of Execution and Evaluation · PRIN·010Cognitive Load · PSY·001Choice Overload · PSY·002Mental Models · MOD·001Banner Blindness · PSY·003Selective Attention · PSY·004Flow · PSY·005Anchoring Bias · BIAS·001Loss Aversion · BIAS·002Framing Effect · BIAS·003Default Effect · BIAS·004Status Quo Bias · BIAS·005Social Proof · PSY·006Authority Bias · BIAS·006Endowment Effect · BIAS·007Curse of Knowledge · BIAS·008Confirmation Bias · BIAS·009Survivorship Bias · BIAS·010Availability Heuristic · BIAS·011Decoy Effect · BIAS·012Halo Effect · BIAS·013Paradox of the Active User · PSY·007Deceptive Patterns · PRIN·011Spacing Effect · PSY·008Mere Exposure Effect · PSY·009Sunk Cost Fallacy · BIAS·014Decision Fatigue · PSY·010Product Thinking · MOD·002Visual Hierarchy · FND·001Contrast · FND·002Alignment · FND·003Proximity · FND·004Similarity · FND·005Common Region · FND·006Closure · FND·007Continuity · FND·008Figure and Ground · FND·009Repetition · FND·010Balance · FND·011Scale · FND·012Proportion · FND·013Composition · FND·014Whitespace · FND·015Density · FND·016Rhythm · FND·017Emphasis · FND·018Color Theory for Interfaces · FND·019Hue · FND·020Saturation · FND·021Lightness · FND·022Semantic Color · FND·023Brand Color in Interfaces · FND·024Neutrals · FND·025Color Systems · FND·026Dark Mode · FND·027Color Accessibility · FND·028Data Visualization Color · FND·029Font Selection · FND·030Type Scale · FND·031Typographic Hierarchy · FND·032Font Weight · FND·033Line Height · FND·034Letter Spacing · FND·035Readability · FND·036Variable Fonts · FND·037Responsive Typography · FND·038Grids · FND·039Columns · FND·040Containers · FND·041Spacing Systems · FND·042Responsive Layout · FND·043Adaptive Layout · FND·044Breakpoints · FND·045Shape · FND·046Borders and Dividers · FND·047Elevation · FND·048Shadows · FND·049Iconography · FND·050Imagery · FND·051Motion · FND·052Visual States · FND·053Performance as User Experience · FND·054Navigation · PAT·001Search · PAT·002Autocomplete and Typeahead · PAT·003Filtering · PAT·004Sorting · PAT·005Comparison · PAT·006Input Validation · PAT·007Confirmation · PAT·008Destructive Actions · PAT·009Empty States · PAT·010Loading States · PAT·011Skeleton Screens · PAT·012Optimistic UI · PAT·013Onboarding · PAT·014Notifications · PAT·015Multi-Step Flows · PAT·016Bulk Actions · PAT·017Command Palette · PAT·018Activity Timelines · PAT·019Ratings and Reviews · PAT·020Infinite Scroll and Pagination · PAT·021Undo · PAT·022Button · CMP·001Link · CMP·002Text Input · CMP·003Select · CMP·004Checkbox · CMP·005Radio Group · CMP·006Toggle Switch · CMP·007Slider · CMP·008Date Picker · CMP·009Modal Dialog · CMP·010Drawer and Sheet · CMP·011Popover · CMP·012Tooltip · CMP·013Toast · CMP·014Alert and Inline Message · CMP·015Tabs · CMP·016Accordion · CMP·017Menu · CMP·018Dropdown · CMP·019Breadcrumb · CMP·020Pagination · CMP·021Card · CMP·022Badge and Tag · CMP·023Avatar · CMP·024Data Table · CMP·025Progress Indicator · CMP·026Carousel · CMP·027Chart · CMP·028Authentication · PAT·023Payments and Checkout · PAT·024Settings and Preferences · PAT·025Collaboration · PAT·026Mobile Interaction Patterns · PAT·027Dashboards · PAT·028Stepper · CMP·029Microcopy · WRT·001Error Messages · WRT·002Voice and Tone · WRT·003Content Design · WRT·004Inclusive Language · WRT·005Internationalization · WRT·006SEO for Content Products · WRT·007Button and Action Labels · WRT·008Form Labels and Help Text · WRT·009Empty State Copy · WRT·010Loading and Progress Copy · WRT·011Confirmation and Destructive Copy · WRT·012Notification Copy · WRT·013Permission Requests · WRT·014Tooltips and Inline Help · WRT·015Onboarding Copy · WRT·016Usability Testing · RES·001Heuristic Evaluation · RES·002User Interviews · RES·003Surveys · RES·004Card Sorting · RES·005Tree Testing · RES·006First-Click Testing · RES·007Five-Second Test · RES·008A/B Testing · RES·009Product Analytics · RES·010Funnel Analysis · RES·011Contextual Inquiry · RES·012Diary Studies · RES·013Research Synthesis · RES·014Information Architecture · RES·015Guerrilla Testing · RES·016Eye Tracking · RES·017Jobs to Be Done · RES·018Competitive Analysis · RES·019Affinity Mapping · RES·020Design Critique · FLOW·001Design Handoff · FLOW·002Design QA · FLOW·003Discovery · FLOW·004Prototyping Fidelity · FLOW·005Prioritising Design Work · FLOW·006Problem Framing · FLOW·007Ideation · FLOW·008User Flows · FLOW·009Wireframing · FLOW·010Measuring UX · FLOW·011WCAG in Practice · A11Y·001Keyboard Navigation · A11Y·002Focus Indicators · A11Y·003Focus Management · A11Y·004Screen Readers · A11Y·005Heading Structure · A11Y·006Alt Text · A11Y·007Accessible Names · A11Y·008Status Messages and Live Regions · A11Y·009Use of Color · A11Y·010Target Size · A11Y·011Reduced Motion · A11Y·012Reflow and Zoom · A11Y·013Text Resize · A11Y·014Text Spacing · A11Y·015Error Identification and Suggestion · A11Y·016Labels and Instructions · A11Y·017Content on Hover or Focus · A11Y·018Character Key Shortcuts · A11Y·019Accessibility Audit · FLOW·012Design Tokens · SYS·001Component API Design · SYS·002Design System Documentation · SYS·003Design System Governance · SYS·004Design System Adoption · SYS·005Versioning and Deprecation · SYS·006Contribution Models · SYS·007Theming · SYS·008Component Anatomy, States and Variants · SYS·009Design and Code Parity · SYS·010Design System Audits · SYS·011Figma · TOOL·001Sketch · TOOL·002Penpot · TOOL·003Framer · TOOL·004Webflow · TOOL·005FigJam · TOOL·006Miro · TOOL·007Mural · TOOL·008Excalidraw · TOOL·009tldraw · TOOL·010ProtoPie · TOOL·011Axure RP · TOOL·012Origami Studio · TOOL·013Dovetail · TOOL·014Condens · TOOL·015User Interviews · TOOL·016Respondent · TOOL·017Maze · TOOL·018UserTesting · TOOL·019Lyssna · TOOL·020Optimal Workshop · TOOL·021Lookback · TOOL·022Amplitude · TOOL·023Mixpanel · TOOL·024PostHog · TOOL·025Hotjar · TOOL·026FullStory · TOOL·027Matomo · TOOL·028axe DevTools · TOOL·029WAVE · TOOL·030Lighthouse · TOOL·031WebPageTest · TOOL·032Accessibility Insights · TOOL·033Stark · TOOL·034NVDA · TOOL·035VoiceOver · TOOL·036Storybook · TOOL·037zeroheight · TOOL·038Supernova · TOOL·039Style Dictionary · TOOL·040Chromatic · TOOL·041Figma Dev Mode · TOOL·042Zeplin · TOOL·043Notion · TOOL·044Confluence · TOOL·045Linear · TOOL·046Jira · TOOL·047Loom · TOOL·048Claude · TOOL·049ChatGPT · TOOL·050v0 · TOOL·051Cursor · TOOL·052Research Plan · TPL·001Interview Guide · TPL·002Persona · TPL·003Journey Map · TPL·004User Flow · TPL·005Story Map · TPL·006Usability Test Script · TPL·007Heuristic Evaluation · TPL·008UX Audit Report · TPL·009Design Brief · TPL·010Product Specification · TPL·011Design Critique · TPL·012Form UX Checklist · CHK·001Accessibility Checklist · CHK·002Mobile UX Checklist · CHK·003Dashboard UX Checklist · CHK·004Onboarding Checklist · CHK·005Ecommerce Checklist · CHK·006SaaS Product Checklist · CHK·007UX Audit Checklist · CHK·008Pre-Launch Checklist · CHK·009Design Ethics Checklist · CHK·010Web UX Checklist · CHK·011User Experience (UX) · TERM·001User Interface (UI) · TERM·002Usability · TERM·003Affordance · TERM·004Signifier · TERM·005Heuristic · TERM·006Cognitive Load · TERM·007Chunking · TERM·008Mental Model · TERM·009Conceptual Model · TERM·010Information Architecture · TERM·011Taxonomy · TERM·012Metadata · TERM·013Findability · TERM·014Information Scent · TERM·015Progressive Disclosure · TERM·016Service Design · TERM·017Touchpoint · TERM·018Qualitative Research · TERM·019Quantitative Research · TERM·020Generative Research · TERM·021Evaluative Research · TERM·022Triangulation · TERM·023Sample Size · TERM·024Statistical Significance · TERM·025Effect Size · TERM·026Think-Aloud Protocol · TERM·027Moderated Testing · TERM·028Unmoderated Testing · TERM·029Longitudinal Study · TERM·030Benchmark · TERM·031North Star Metric · TERM·032Vanity Metric · TERM·033Interaction Design · TERM·034Microinteraction · TERM·035State · TERM·036Component · TERM·037Design Pattern · TERM·038Wireframe · TERM·039Mockup · TERM·040Prototype · TERM·041Fidelity · TERM·042Responsive Design · TERM·043Breakpoint · TERM·044Viewport · TERM·045Above the Fold · TERM·046Skeleton Screen · TERM·047Modal · TERM·048Toast · TERM·049Empty State · TERM·050Optimistic UI · TERM·051Infinite Scroll · TERM·052Command Palette · TERM·053Visual Hierarchy · TERM·054Whitespace · TERM·055Gestalt Principles · TERM·056Contrast Ratio · TERM·057Type Scale · TERM·058Leading · TERM·059Tracking · TERM·060Kerning · TERM·061Measure · TERM·062Tabular Figures · TERM·063Variable Font · TERM·064OKLCH · TERM·065Semantic Color · TERM·066Elevation · TERM·067Grid · TERM·068Gutter · TERM·069Container Query · TERM·070Design Token · TERM·071Accessibility (a11y) · TERM·072WCAG · TERM·073ARIA · TERM·074Assistive Technology · TERM·075Screen Reader · TERM·076Focus Order · TERM·077Focus Trap · TERM·078Live Region · TERM·079Alt Text · TERM·080Colour Vision Deficiency · TERM·081Inclusive Design · TERM·082Universal Design · TERM·083Design System · TERM·084Component Library · TERM·085Atomic Design · TERM·086Single Source of Truth · TERM·087Theming · TERM·088Deprecation · TERM·089Semantic Versioning · TERM·090Minimum Viable Product · TERM·091Minimum Lovable Product · TERM·092Jobs to Be Done · TERM·093User Story · TERM·094Acceptance Criteria · TERM·095Definition of Done · TERM·096Technical Debt · TERM·097Design Debt · TERM·098Feature Flag · TERM·099A/B Test · TERM·100Cohort · TERM·101Churn · TERM·102Activation · TERM·103Retention · TERM·104Conversion Rate · TERM·105Deceptive Pattern · TERM·106Consent · TERM·107Data Minimisation · TERM·108GDPR · TERM·109Double Diamond · TERM·110Design Critique · TERM·111Handoff · TERM·112Design QA · TERM·113Heuristic Evaluation · TERM·114Severity · TERM·115Persona · TERM·116Journey Map · TERM·117User Flow · TERM·118Happy Path · TERM·119Edge Case · TERM·120Graceful Degradation · TERM·121Progressive Enhancement · TERM·122Core Web Vitals · TERM·123Cumulative Layout Shift · TERM·124Largest Contentful Paint · TERM·125Interaction to Next Paint · TERM·126Perceived Performance · TERM·127Lazy Loading · TERM·128SEO · TERM·129Canonical URL · TERM·130Structured Data · TERM·131Microcopy · TERM·132Voice and Tone · TERM·133Plain Language · TERM·134Internationalization (i18n) · TERM·135Localisation (l10n) · TERM·136Right-to-Left (RTL) · TERM·137Whether to Require an Account at Checkout · CASE·001Building Trust on a Payment Screen · CASE·002Migrating Product Teams onto a Design System · CASE·003Choosing a Density for an Analytics Dashboard · CASE·004Putting a Data Table on a Phone · CASE·005Fixing a Search That Returned Nothing · CASE·006Reducing Notification Volume Without Losing Signal · CASE·007Designing a Cancellation Flow · CASE·008One Long Form or Several Short Steps · CASE·009Designing an AI Suggestion Feature People Would Use · CASE·010Screenshot to UX Audit · AI·001PRD to User Flow · AI·002Research Notes to Insights · AI·003Feature Idea to UX Specification · AI·004UI to Accessibility Audit · AI·005UI to UX Writing · AI·006Design System to Documentation · AI·007Design Brief to Wireframe Direction · AI·008AI Design Critique · AI·009Specification to Working Code · AI·010

Hover a station to trace its connections. Select a region name to zoom in.

Browse the 12 regions

Key

  • An entry
  • Most connected in its region
  • A stated connection

§ 1 · How to read it

Three ways in.

  1. i.

    Look it up

    You know the name, or the problem.

    Titles, alternative names, tags and the body of every entry. A description of the problem works as well as the name of the concept.

  2. ii.

    Survey a region

    You want the lie of the land.

    Twelve shelves and 485 entries, filterable by type, difficulty and evidence strength. Every entry links out across shelves.

  3. iii.

    Start from the work

    Something is in front of you.

    Pick the surface you are designing, or the symptom you recognise, and get the laws, patterns, components and checks that apply to it.

§ 2 · Gazetteer

Twelve regions, one library.

The structure is deliberately flat. Everything is reachable from search, and every entry links across regions rather than staying in its own.

  1. IUX064
  2. IIUI Design054
  3. IIIPatterns073
  4. IVResearch031
  5. VAccessibility020
  6. VIDesign Systems011
  7. VIITools052
  8. VIIITemplates012
  9. IXChecklists011
  10. XGlossary137
  11. XICase Studies010
  12. XIIAI for Design010

§ 3 · By surface

Start from what you are designing.

Pick a surface and get the laws, foundations, patterns, accessibility requirements and checklists that apply to it, in one view.

§ 4 · Instruments

Tools for the field.

§ 5 · Legend

Every entry says how far to trust it.

Design writing routinely presents an aphorism and a replicated experiment as though they carry the same weight. Each entry here is graded, and where the popular version of a law overstates its source, the entry says so.

Established research
Originates in published research and has been replicated. The effect is real. Its size in your product still needs measuring.
Mixed evidence
Real research exists, but findings conflict, effect sizes are small, or the jump from the lab to interface design is contested.
Expert heuristic
A review criterion developed by practitioners. Useful and widely taught, but evaluated by judgement rather than measurement.
Craft convention
True because the industry converged on it. Breaking it costs familiarity, not correctness.