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ComponentCraft conventionFoundational

Card

A container that groups content about one object, and the most over-applied component in modern UI.

Definition

A card groups related content about a single entity into a bounded region. It works through common region, which makes it a strong grouping signal and a heavy visual element.

Craft convention. True because the industry converged on it. Breaking it costs familiarity, not correctness.

On this page
  1. Definition
  2. When a card is the wrong choice
  3. Consistency requirements
  4. Continue from here

When a card is the wrong choice

  • For a list of similar rows, where dividers are lighter and allow more density.
  • For a single item, where the boundary adds nothing.
  • For content that needs to be compared, where a table aligns attributes better.
  • When every element on the page is already a card, at which point the grouping signal is exhausted.

Consistency requirements

  • Identical internal padding across a set, or the grid stops reading as a grid.
  • The same content in the same position in every card, so scanning is a single sweep.
  • A defined behaviour for missing optional content, so cards do not collapse unevenly.
  • Equal heights within a row, with a defined truncation rule for long text.

Each link says what the connection is, so you can tell a principle from an alternative from a thing people mix this up with.

Principles behind this

The reasoning this solution is an application of.

Often used with

These usually appear in the same screen or the same decision.

Alternative approach

A different answer to the same problem, with a different cost.

  • Data TableComponent

    Tables compare across records. Cards suit one record at a time on small screens.