Information Architecture
Organising, labelling and structuring content so people can find it, which determines navigation rather than following from it.
Definition
Information architecture is the structural design of shared information environments. It covers organisation schemes, labelling systems, navigation and search, and it is the layer beneath every findability problem.
Craft convention. True because the industry converged on it. Breaking it costs familiarity, not correctness.
On this plate
Reach for this when
- Structuring a product or content set.
- Users cannot find things.
- Planning for a growing content library.
- Search is carrying traffic that navigation should be carrying.
Common mistakes
- Structure mirroring internal teams.
- Deep hierarchies.
- Labels agreed in a workshop rather than tested.
- Mirroring the internal team structure, which is invisible to the reader and changes twice a year.
Organisation schemes
| Scheme | Good for | Weakness |
|---|---|---|
| Alphabetical | Known-item lookup, glossaries | Useless if the user does not know the name. |
| Chronological | News, activity, versions | Only works when time is the relevant dimension. |
| Topical | Most content sites | Boundaries between topics are contested. |
| Task-based | Applications and services | Requires knowing the tasks, which requires research. |
| Audience-based | Multi-segment products | Users often do not know which audience they are. |
| Faceted | Large catalogues | Requires clean, complete structured metadata. |
Principles that hold up
- Structure from user vocabulary and tasks, not from the organisation chart.
- Breadth generally beats depth. Every additional level is another decision and another chance to go wrong.
- One item can legitimately live in several places, provided the URL is canonical and consistent.
- Labels are the interface to the structure. Test them separately from the design.
- Plan for growth. A structure that only fits today's content will be violated within a year.
Working through a structure
- 1
Inventory what exists
Every page, document and setting, with an owner and a last-touched date. Most structural problems are partly a volume problem nobody has measured.
- 2
Settle the vocabulary
One name per concept, chosen from the reader's language, written down where the team and the content both use it.
- 3
Group with users, not in a workshop
Card sorting for the proposal. Internal grouping produces the organisation chart with different labels.
- 4
Test the structure before it is designed
Tree testing on text alone, so a good layout cannot cover for a bad hierarchy.
- 5
Plan the redirects
A structure change that breaks existing links and search results has moved the problem rather than fixed it.
In practice
- i.
The same thing, three names
VocabularyAccount, profile and settings each appeared in the navigation, and each led somewhere a reasonable person would have expected the other two to go. No amount of menu design would have resolved that, because the problem was that nobody had decided what the three words meant.
Commonly confused with
Close neighbours that get substituted for each other. The difference is stated first, then the condition that picks one over the other.
Navigation
PatternThe controls that expose a structure: menus, tabs, breadcrumbs, search.
Key difference
Information architecture is the structure: what exists, how it is grouped and what it is called. Navigation is one view onto that structure. A good menu cannot rescue a bad structure.
Use Information Architecture when
- Things are in the wrong place, not merely hard to reach.
- The same concept is called three names in three areas.
- The fix changes what exists, not how it is displayed.
Use Navigation when
- The structure is sound but people cannot move through it.
- The question is which pattern suits the depth and the device.
- The fix is presentation, hierarchy or persistence of the controls.
Local chart
RES·015 · Region IV · Grid G2
This entry and the entries it is stated to connect with. Each line is labelled with what the connection means.
Sources
Where a source establishes something narrower than the popular reading of it, the note says so.
- [1]
Information Architecture for the World Wide Web
L. Rosenfeld, P. Morville and J. Arango, O'Reilly, 1998, fourth edition 2015
Continue from here
Each link says what the connection is, so you can tell a principle from an alternative from a thing people mix this up with.
Applies when you are designing
Principles behind this
The reasoning this solution is an application of.
- Match Between System and the Real WorldHEUR·002 · Heuristic
- Miller's LawLAW·004 · Law
- Serial Position EffectLAW·008 · Law
- Mental ModelsMOD·001 · Mental model
- Pareto PrinciplePRIN·002 · Principle
- Cognitive LoadPSY·001 · Psychology
Often used with
These usually appear in the same screen or the same decision.
- ConfluenceTOOL·045 · Tool
- Optimal WorkshopTOOL·021 · Tool
Practical example
A worked decision where this was the deciding factor.
- Fixing a Search That Returned NothingCASE·006 · Case study
Short definition
The one-paragraph version, for when that is all you need.
- Canonical URLTERM·130 · Term
- FindabilityTERM·014 · Term
- Information ArchitectureTERM·011 · Term
- MetadataTERM·013 · Term
- SEOTERM·129 · Term
- TaxonomyTERM·012 · Term
Related concept
Connected closely enough to change how you apply this.
- Heading StructureA11Y·006 · Accessibility
- BreadcrumbCMP·020 · Component
- SearchPAT·002 · Pattern
- Card SortingRES·005 · Research method
- Tree TestingRES·006 · Research method
- Content DesignWRT·004 · UX writing
- SEO for Content ProductsWRT·007 · UX writing