Research methodCraft conventionFoundational
Five-Second Test
Showing a design briefly and asking what people remember, which tests hierarchy and clarity of message.
Definition
Participants view a design for about five seconds, then answer questions about what they saw and what they think it is for. It measures first impression and visual hierarchy rather than usability.
Craft convention. True because the industry converged on it. Breaking it costs familiarity, not correctness.
Questions worth asking afterwards
- What is this page for?
- What could you do here?
- What stood out most?
- Who is this for?
Continue from here
Each link says what the connection is, so you can tell a principle from an alternative from a thing people mix this up with.
Applies when you are designing
Principles behind this
The reasoning this solution is an application of.
Related concept
Connected closely enough to change how you apply this.
- First-Click TestingResearch method
- Guerrilla TestingResearch method
- Usability TestingResearch method
- EmphasisUI foundation
- Visual HierarchyUI foundation