TermCraft conventionFoundational
Severity
How bad a problem is, so you know what to fix first.
Definition
A rating combining frequency, impact and persistence, used to prioritise findings.
Craft convention. True because the industry converged on it. Breaking it costs familiarity, not correctness.
In plain language
How bad a problem is, so you know what to fix first.
Example
Critical blocks the task, high causes serious difficulty, medium causes friction, low is cosmetic.
Continue from here
Each link says what the connection is, so you can tell a principle from an alternative from a thing people mix this up with.
Deeper reading
The full entry behind this definition.
- Heuristic EvaluationResearch method
- UX Audit ReportTemplate
- Prioritising Design WorkWorkflow