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UX Atlas
TermCraft conventionFoundational

Severity

How bad a problem is, so you know what to fix first.

Definition

A rating combining frequency, impact and persistence, used to prioritise findings.

Craft convention. True because the industry converged on it. Breaking it costs familiarity, not correctness.

In plain language

How bad a problem is, so you know what to fix first.

Example

Critical blocks the task, high causes serious difficulty, medium causes friction, low is cosmetic.

Each link says what the connection is, so you can tell a principle from an alternative from a thing people mix this up with.

Deeper reading

The full entry behind this definition.

Nearby in the Atlas

Adjacent territory, found through shared tags rather than a stated link.