TermCraft conventionFoundational
User Interface (UI)
The part of the product you actually see and touch.
Definition
The point of interaction between a person and a system: the screens, controls and feedback through which use happens.
Craft convention. True because the industry converged on it. Breaking it costs familiarity, not correctness.
In plain language
The part of the product you actually see and touch.
Example
A form's fields, labels, buttons and error messages are the interface. Whether the form makes sense to fill in is the experience.
Continue from here
Each link says what the connection is, so you can tell a principle from an alternative from a thing people mix this up with.
Related concept
Connected closely enough to change how you apply this.
- ComponentTerm
- User Experience (UX)Term
Nearby in the Atlas
Adjacent territory, found through shared tags rather than a stated link.