Shape
Corner treatment and silhouette carry tone, and a product should commit to one system rather than mixing several.
Definition
Shape covers corner radius, aspect ratio and overall silhouette. In interfaces the dominant decision is the radius system, which reads as a consistent voice when it is disciplined and as carelessness when it is not.
Craft convention. True because the industry converged on it. Breaking it costs familiarity, not correctness.
On this plate
Reach for this when
- Establishing a visual language.
- Auditing a product for inconsistent corner treatment.
- Defining the visual language of a system, where radius will appear on every component.
Common mistakes
- Multiple radius systems with no documented rule.
- Nested radii that are not offset.
- A radius scale with too many values.
What radius communicates
| Radius | Character | Common use |
|---|---|---|
| 0 | Precise, technical, editorial | Developer tools, data-dense products, editorial design. |
| 2 to 4px | Quiet, functional | Enterprise software, dense forms. |
| 6 to 12px | Friendly, modern, neutral | The current mainstream default for product UI. |
| 16 to 24px | Soft, consumer, approachable | Mobile apps, consumer products, cards. |
| Fully rounded | Playful, tactile | Pills, tags, avatars, floating action buttons. |
Details that matter
- Nested radii should be offset: an inner radius roughly equal to the outer radius minus the padding keeps the curves concentric.
- Very large radii on small elements produce a lozenge rather than a rounded rectangle. Check at the smallest size the component reaches.
- Radius interacts with borders. A 1px border on a tight radius can look uneven at some device pixel ratios.
- Keep the token set small: three or four values covers almost every product.
Keeping radius coherent
Do
- Define a small set of radii and give each a job: controls, surfaces, panels, pills.
- Compute nested radii, so an inner corner is the outer radius minus the padding.
- Keep the same radius across states of one component.
Do not
- Mix four radii on one screen without a rule behind them.
- Use a full pill for a control that also appears square elsewhere.
- Apply a large radius to a dense table row, which wastes the corners and the space.
In practice
- i.
Concentric nested corners
Cards with inner surfacesAn inner element with the same radius as its container looks pinched. Subtracting the padding from the outer radius makes the curves parallel, which is the detail that separates careful systems from careless ones.
- ii.
Concentric corners
The nested radius ruleAn inner element with the same radius as its container reads as slightly wrong, because the curves are not concentric. Subtracting the padding from the outer radius is the arithmetic that makes nested corners look intentional.
Local chart
FND·046 · Region II · Grid D2
This entry and the entries it is stated to connect with. Each line is labelled with what the connection means.
Continue from here
Each link says what the connection is, so you can tell a principle from an alternative from a thing people mix this up with.
Applied through
Where this shows up as a concrete interface decision.
Related concept
Connected closely enough to change how you apply this.
- Design TokensSYS·001 · Design system
- Borders and DividersFND·047 · UI foundation
- ElevationFND·048 · UI foundation
- RepetitionFND·010 · UI foundation
- SimilarityFND·005 · UI foundation