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UX Atlas
TermCraft conventionFoundational

User Experience (UX)

Everything about how it feels to use a thing, not just how it looks.

Definition

The whole of a person's experience with a product or service, including everything before, during and after use.

Craft convention. True because the industry converged on it. Breaking it costs familiarity, not correctness.

In plain language

Everything about how it feels to use a thing, not just how it looks.

Example

The experience of returning a parcel includes finding the policy, printing a label and queueing at a drop-off point, not only the return form on the website.

Each link says what the connection is, so you can tell a principle from an alternative from a thing people mix this up with.

Related concept

Connected closely enough to change how you apply this.

Nearby in the Atlas

Adjacent territory, found through shared tags rather than a stated link.