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Plate PRIN·001 · PrincipleGrid A1 · Rev. 2026-08-14

Occam's Razor

Among competing solutions that meet the requirement, prefer the one with fewest assumptions and moving parts.

PrincipleCraft conventionFoundational

Definition

A principle of parsimony attributed to the fourteenth-century logician William of Ockham. Applied to design, it argues for the solution that satisfies the requirement with the least additional machinery, not the solution that is smallest.

Craft convention. True because the industry converged on it. Breaking it costs familiarity, not correctness.

On this plate
  1. 1Definition
  2. 2Questions the razor asks
  3. 3Applied to interfaces
  4. 4Cutting without amputating
  5. 5In practice
  6. 6Commonly confused with
  7. 7Local chart
  8. 8Sources
  9. 9Continue from here

Reach for this when

  • Reviewing a design that has accumulated elements over time.
  • Choosing between two solutions that both meet the requirement.
  • Auditing settings, fields and confirmations.
  • Two designs both satisfy the requirement and one has more moving parts.

Common mistakes

  • Removing capability rather than complexity.
  • Confusing visual minimalism with structural simplicity.
  • Applying the razor to the interface while the underlying model stays tangled.

Questions the razor asks

  1. 1.What is the actual requirement, stated without reference to a solution?
  2. 2.What is the smallest thing that meets it completely?
  3. 3.What does each additional element buy, and for whom?
  4. 4.What breaks if it is removed? If nothing, remove it.
  5. 5.Is the complexity load-bearing, or is it habit?

Applied to interfaces

The most common wins are removal of things that were never needed: a field nothing consumes, a confirmation for a reversible action, a setting with one sensible value, an animation that delays without informing.

The most common failures are removals that push complexity onto the user rather than out of the system. That is Tesler's Law, and the two principles have to be read together.

Cutting without amputating

Do

  • Remove the element whose absence nobody would notice, and check that claim with data.
  • Collapse two settings into one when nobody sets them independently.
  • Prefer the design with fewer states to maintain, not the one with fewer pixels.
  • Keep the simplification if it survives the edge cases.

Do not

  • Remove a control because the screen looks busy, and leave the need unmet.
  • Confuse visual sparseness with conceptual simplicity. A blank screen with hidden gestures is not simple.
  • Cut the explanation along with the thing it explained.

In practice

  1. i.

    Removing the confirm password field

    Signup

    A show-password toggle plus a clear error on failed login achieves the same protection against typos with one field instead of two, and it works better for password managers.

  2. ii.

    One setting instead of three

    Application preferences

    Three related toggles that are never set independently are one setting with a good default. Check the analytics before assuming users want the granularity.

  3. iii.

    The setting that was two settings

    Collapse, not delete

    Notify me by email and notify me by push were always set together by ninety-four percent of accounts. One control with an advanced disclosure served everyone and halved the decision.

Commonly confused with

Close neighbours that get substituted for each other. The difference is stated first, then the condition that picks one over the other.

vs.

Tesler's Law

Law

Irreducible complexity cannot be deleted, only shifted between user, interface and engineering.

Key difference

Occam's Razor says prefer the solution with fewest moving parts. Tesler's Law says a residue of complexity cannot be removed at all, only moved. One picks between designs; the other decides who carries what neither design can avoid.

Use Occam's Razor when

  • Several designs would work and one is more elaborate.
  • You are justifying cutting machinery rather than moving it.
  • The complexity in question is genuinely avoidable.

Use Tesler's Law when

  • Simplifying the screen has quietly pushed work onto the reader.
  • The argument is about who absorbs the difficulty.
  • Someone is proposing to remove something that has to live somewhere.

Learn about Tesler's Law

Local chart

PRIN·001 · Region I · Grid A1

This entry and the entries it is stated to connect with. Each line is labelled with what the connection means.

Sources

Where a source establishes something narrower than the popular reading of it, the note says so.

  1. [1]

    Attributed to William of Ockham

    Scholastic philosophy, fourteenth century

    A principle of logic and explanation, later adopted into design practice. It has no experimental basis and is not a UX finding.

Each link says what the connection is, so you can tell a principle from an alternative from a thing people mix this up with.

Applies when you are designing

Why this works

The reasoning this entry rests on.

Applied through

Where this shows up as a concrete interface decision.

Often used with

These usually appear in the same screen or the same decision.

Short definition

The one-paragraph version, for when that is all you need.

Related concept

Connected closely enough to change how you apply this.