Proportion
Consistent ratios between sizes make a layout feel considered, without needing any particular mystical ratio.
Definition
Proportion is the relationship of sizes to one another. Systems built on a consistent ratio, such as 1.25 or 1.5, produce coherent relationships across type, space and layout.
Craft convention. True because the industry converged on it. Breaking it costs familiarity, not correctness.
On this plate
Reach for this when
- Defining type and spacing scales.
- Standardising media aspect ratios.
Common mistakes
- Treating the golden ratio as authoritative.
- A ratio so large that the middle of the scale is unusable.
- Applying a type ratio to spacing without checking the resulting values.
- Adopting a ratio because it is famous rather than because the resulting sizes are useful.
Common ratios and how they behave
| Ratio | Name | Character |
|---|---|---|
| 1.125 | Major second | Very subtle. Needs many steps to create contrast. |
| 1.200 | Minor third | Comfortable for dense interface type. |
| 1.250 | Major third | The most common interface default. |
| 1.333 | Perfect fourth | Clear steps. Good for content-led sites. |
| 1.500 | Perfect fifth | Dramatic. Works for editorial and marketing. |
| 1.618 | Golden ratio | Large jumps. Often needs intermediate steps in practice. |
Where proportion applies
- Type scale steps.
- Spacing scale steps, though a linear or doubling scale often works better for space than a ratio.
- Aspect ratios for media, kept to a small documented set such as 16:9, 4:3, 3:2 and 1:1.
- Container width relative to line length, which is governed by readability rather than by ratio.
Using ratios without mysticism
Do
- Pick one ratio for the type scale and one for spacing, and let them differ.
- Round to whole pixels where the rendering needs it, then keep the rounded value.
- Judge the result by eye. The ratio is a starting point, not a verdict.
Do not
- Justify a layout decision by invoking the golden ratio.
- Carry a ratio through five steps when three of them look wrong.
- Use a large ratio for interface text, which produces jumps nothing sits between.
In practice
- i.
Two ratios in one system
Design systemsMany systems use a modular ratio for type and a doubling or four-pixel scale for space, because space is used in more contexts and benefits from predictable arithmetic more than from elegant ratios.
- ii.
A tight scale for the product, a loose one for marketing
Two ratios, one brandInterface text needs small steps, because many sizes sit close together and must remain distinguishable. A landing page needs large ones, because it has three levels and wants drama. The same ratio cannot serve both.
Local chart
FND·013 · Region II · Grid C1
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Related concept
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- Design TokensSYS·001 · Design system
- BalanceFND·011 · UI foundation
- GridsFND·039 · UI foundation
- ImageryFND·051 · UI foundation
- RhythmFND·017 · UI foundation
- ScaleFND·012 · UI foundation
- Spacing SystemsFND·042 · UI foundation
- Type ScaleFND·031 · UI foundation