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UX Atlas
ChecklistCraft conventionFoundational

Mobile UX Checklist

Touch targets, reach, input, performance and the assumptions that only fail on a phone.

Definition

A review pass for mobile web and mobile applications, covering the constraints that desktop review does not surface.

Craft convention. True because the industry converged on it. Breaking it costs familiarity, not correctness.

Work through it

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Touch and reach

0/5

Input and layout

0/5

Context and performance

0/5

Each link says what the connection is, so you can tell a principle from an alternative from a thing people mix this up with.

Applies when you are designing

Often used with

These usually appear in the same screen or the same decision.

Practical example

A worked decision where this was the deciding factor.

What this checks

The guidance behind the items in this list.

Short definition

The one-paragraph version, for when that is all you need.