ChecklistCraft conventionFoundational
Mobile UX Checklist
Touch targets, reach, input, performance and the assumptions that only fail on a phone.
Definition
A review pass for mobile web and mobile applications, covering the constraints that desktop review does not surface.
Craft convention. True because the industry converged on it. Breaking it costs familiarity, not correctness.
Work through it
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Touch and reach
0/5Input and layout
0/5Context and performance
0/5Continue from here
Each link says what the connection is, so you can tell a principle from an alternative from a thing people mix this up with.
Applies when you are designing
Practical example
A worked decision where this was the deciding factor.
- Putting a Data Table on a PhoneCase study
What this checks
The guidance behind the items in this list.
- Target SizeAccessibility
- BreadcrumbComponent
- Fitts's LawLaw
- Infinite Scroll and PaginationPattern
- Mobile Interaction PatternsPattern
- DiscoverabilityPrinciple
- Adaptive LayoutUI foundation
- ClosureUI foundation
- Performance as User ExperienceUI foundation
- Responsive LayoutUI foundation