Mobile UX Checklist
Touch targets, reach, input, performance and the assumptions that only fail on a phone.
Definition
A review pass for mobile web and mobile applications, covering the constraints that desktop review does not surface.
Craft convention. True because the industry converged on it. Breaking it costs familiarity, not correctness.
On this plate
Work through it
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Touch and reach
0/5Input and layout
0/5Context and performance
0/5Local chart
CHK·003 · Region IX · Grid B5
This entry and the entries it is stated to connect with. Each line is labelled with what the connection means.
Continue from here
Each link says what the connection is, so you can tell a principle from an alternative from a thing people mix this up with.
Applies when you are designing
Often used with
These usually appear in the same screen or the same decision.
- VoiceOverTOOL·036 · Tool
Practical example
A worked decision where this was the deciding factor.
- Putting a Data Table on a PhoneCASE·005 · Case study
What this checks
The guidance behind the items in this list.
- Target SizeA11Y·011 · Accessibility
- BreadcrumbCMP·020 · Component
- Fitts's LawLAW·002 · Law
- Infinite Scroll and PaginationPAT·021 · Pattern
- Mobile Interaction PatternsPAT·027 · Pattern
- DiscoverabilityPRIN·005 · Principle
- Adaptive LayoutFND·044 · UI foundation
- ClosureFND·007 · UI foundation
- Performance as User ExperienceFND·054 · UI foundation
- Responsive LayoutFND·043 · UI foundation