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UX Atlas

Type, color, layout, space, motion and the rest of the craft

UI Design

The making layer. Concrete guidance on the visual decisions that carry most of the weight in a finished interface.

54 entries across 7 categories

UI foundations54
Category
Level

54 entries

The order in which elements are noticed, controlled by size, weight, colour, position and space.

UI foundation · Visual design

Difference is what makes anything perceivable, and it is measurable for text against its background.

UI foundation · Visual design

Shared edges create invisible lines that organise a layout and make it feel deliberate.

UI foundation · Visual design

Things placed close together are read as belonging together, before anything is read.

UI foundation · Gestalt principles

Elements that look alike are assumed to behave alike, which makes visual language a promise.

UI foundation · Gestalt principles

A shared boundary or background binds elements together more strongly than proximity does.

UI foundation · Gestalt principles

The eye completes incomplete shapes, which is why a partially visible item signals that there is more.

UI foundation · Gestalt principles

Elements arranged along a line or curve are read as a connected sequence.

UI foundation · Gestalt principles

The eye separates an object from its background, and interfaces use that separation to signal layers.

UI foundation · Gestalt principles

Repeating visual treatments builds a language users learn once and apply everywhere.

UI foundation · Visual design

Distributing visual weight so a composition feels stable, whether or not it is symmetrical.

UI foundation · Visual design

Relative size is the fastest signal of importance and the easiest one to overuse.

UI foundation · Visual design

Consistent ratios between sizes make a layout feel considered, without needing any particular mystical ratio.

UI foundation · Visual design

How the parts are arranged on the whole surface, which determines where the eye goes and in what order.

UI foundation · Visual design

Empty space is a design element that groups, emphasises and sets pace, not leftover area.

UI foundation · Visual design

How much information occupies a given area, which should follow the user's expertise and task rather than a house style.

UI foundation · Visual design

Repeating spacing intervals create a pulse that makes long pages feel ordered.

UI foundation · Visual design

Making one thing stand out, which only works if most things do not.

UI foundation · Visual design

The working subset of colour theory for screens: three dimensions, a handful of harmonies, and perceptual colour spaces that behave predictably.

UI foundation · Color

The attribute that names a colour, and the one that carries cultural and semantic meaning.

UI foundation · Color

How pure a colour is, and the dial that most often needs turning down in interface work.

UI foundation · Color

The dimension that determines contrast, hierarchy and whether text can be read at all.

UI foundation · Color

Colours assigned a fixed meaning, which only works if the assignment is consistent and never the only signal.

UI foundation · Color

A brand colour chosen for a logo usually needs adjustment before it can survive as an interface accent.

UI foundation · Color

Most of an interface is neutral, which makes the grey ramp the most used and least discussed part of a palette.

UI foundation · Color

A structured palette of ramps and semantic aliases, so colour decisions are made once rather than per screen.

UI foundation · Color

Not an inversion. A second theme with its own contrast, elevation and saturation rules.

UI foundation · Color

Around one in twelve men has a colour vision deficiency, so colour has to be reinforced by something else.

UI foundation · Color

Charts need three kinds of palette, and the choice between them is determined by the data, not by taste.

UI foundation · Color

Interface typefaces are chosen for legibility at small sizes and complete character coverage, not for character.

UI foundation · Typography

A fixed set of sizes derived from one ratio, so type decisions become selections rather than inventions.

UI foundation · Typography

Using size, weight, colour and space to make the structure of text visible before it is read.

UI foundation · Typography

The most space-efficient hierarchy lever, and the one most often limited by the typeface.

UI foundation · Typography

The space between lines, which governs whether a paragraph is readable and is a WCAG requirement.

UI foundation · Typography

Small adjustments that matter most at the extremes of size, and that should be left alone in between.

UI foundation · Typography

How easily continuous text can be read, governed mostly by size, line length, leading and contrast.

UI foundation · Typography

One file containing a continuous range of weights and widths, usually smaller than the static weights it replaces.

UI foundation · Typography

Type that adapts to viewport and container without breaking user zoom or the accessible minimum.

UI foundation · Typography

A shared structure that makes alignment automatic and layout decisions repeatable.

UI foundation · Layout

How many vertical divisions the content occupies, which affects scanning as much as it affects fit.

UI foundation · Layout

The constraint that stops content spreading to unusable widths, and increasingly the unit that components respond to.

UI foundation · Layout

A fixed set of spacing values, so every gap in the product comes from the same vocabulary.

UI foundation · Layout

One layout that reflows across sizes, ideally driven by content limits rather than by device categories.

UI foundation · Layout

Distinct layouts for distinct contexts, justified when the task genuinely differs rather than merely the screen size.

UI foundation · Layout

The widths at which the layout changes, chosen from where the content breaks rather than from a device list.

UI foundation · Layout

Corner treatment and silhouette carry tone, and a product should commit to one system rather than mixing several.

UI foundation · Form and depth

Lines that separate, which should be the second choice after space rather than the first.

UI foundation · Form and depth

A system of layers that says what sits above what, expressed visually and enforced in code.

UI foundation · Form and depth

Simulated light, which reads as physical only when it follows one consistent light source.

UI foundation · Form and depth

Icons speed recognition for concepts users already know and create guesswork for everything else.

UI foundation · Form and depth

Images either carry information or they do not, and the ones that do not are costing you load time.

UI foundation · Form and depth

Animation should explain a change, and anything that does not explain something is delay.

UI foundation · Form and depth

Every interactive element needs a defined appearance for every state it can be in, and most designs specify only two.

UI foundation · Form and depth

Speed is a usability property, and the metrics that matter are the ones measured on real devices.

UI foundation · Performance

Everything in UI Design, by category

The full contents of this section, so you can see the shape of it rather than only what a filter returned.