TermCraft conventionFoundational
Deceptive Pattern
A design that tricks you into doing something you did not mean to.
Definition
An interface designed to trick users into decisions they did not intend, now regulated in several jurisdictions.
Craft convention. True because the industry converged on it. Breaking it costs familiarity, not correctness.
In plain language
A design that tricks you into doing something you did not mean to.
Example
A cancellation flow with five screens, or a pre-selected add-on in a basket.
Continue from here
Each link says what the connection is, so you can tell a principle from an alternative from a thing people mix this up with.
Deeper reading
The full entry behind this definition.
- Default EffectCognitive bias
- Design Ethics ChecklistChecklist
- Deceptive PatternsPrinciple
Nearby in the Atlas
Adjacent territory, found through shared tags rather than a stated link.