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UX Atlas

Tag

glossary

Entries tagged glossary, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.

137 entries across 1 section

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137 entries

Whether people can actually do what they came to do, without too much trouble.

Term · UX

What something lets you do, whether or not you can tell.

Term · Interaction design

The visual hint that tells you something is clickable.

Term · Interaction design

A rule that is usually right, used to spot problems quickly.

Term · UX

How hard your brain has to work to get something done.

Term · UX

Breaking a long string into groups so it is easier to remember.

Term · UX

What someone believes is going on inside the product.

Term · UX

How the designers wish you would think the product works.

Term · UX

The agreed set of categories things get filed under.

Term · UX

Information about the content rather than the content itself.

Term · UX

Whether people can find the thing.

Term · UX

Designing everything around the product, including the parts staff use.

Term · UX

Any moment where someone deals with the company.

Term · UX

Research that tells you why, usually by watching or talking to people.

Term · Research

Checking a finding more than one way before believing it.

Term · Research

How many people you studied.

Term · Research

How big the difference actually is.

Term · Research

Asking people to say what they are thinking as they use something.

Term · Research

A researcher is there and can ask follow-up questions.

Term · Research

The participant does it on their own, with no researcher present.

Term · Research

A starting measurement so you can tell whether things improved.

Term · Research

The one number the whole team is trying to move.

Term · Product management

A number that looks good and tells you nothing.

Term · Product management

A tiny interaction like a toggle switching or a like button filling in.

Term · Interaction design

What condition something is currently in.

Term · UI

A reusable building block of the interface.

Term · Design systems

A rough sketch of what goes where.

Term · UI

A picture of what it will look like, but you cannot click it.

Term · UI

Something you can click through to test an idea.

Term · UI

How finished something looks or behaves.

Term · UI

The width where the layout switches to a different arrangement.

Term · UI

The part of the page you can see without scrolling.

Term · UI

A box that takes over the screen until you deal with it.

Term · UI

A small message that pops up and then goes away.

Term · UI

What you see when there is nothing there yet.

Term · UI

Showing the result straight away and fixing it if the request fails.

Term · Interaction design

What your eye notices first, second and third.

Term · Visual design

The empty space between things, which is doing a job.

Term · Visual design

The rules your eye follows automatically when grouping things.

Term · Visual design

A number saying how easy text is to read against its background.

Term · Visual design

The fixed list of text sizes a design is allowed to use.

Term · Typography

The space between lines of text.

Term · Typography

How tightly the letters sit together.

Term · Typography

Fine-tuning the gap between two particular letters.

Term · Typography

How long each line of text is.

Term · Typography

One font file that contains every weight instead of separate files.

Term · Typography

A way of writing colours where equal numbers look equally different.

Term · Color

How high something appears to float above the page.

Term · Visual design

The invisible columns that things line up to.

Term · Layout

The gap between columns.

Term · Layout

A rule that responds to how much space a component actually has.

Term · Layout

A named value like a colour or spacing step, defined once and used everywhere.

Term · Design systems

The official rules for making digital content accessible.

Term · Accessibility

Extra code labels that tell screen readers what something is.

Term · Accessibility

Software that reads the screen aloud.

Term · Accessibility

The order things get selected as you press Tab.

Term · Accessibility

Focus gets stuck inside one part of the page.

Term · Accessibility

A part of the page that screen readers announce when it updates.

Term · Accessibility

A description of an image for people who cannot see it.

Term · Accessibility

Designing so more people can use it, not just the average user.

Term · Accessibility

Designing one thing that works for everyone rather than a special version.

Term · Accessibility

The shared toolkit and rules a team designs and builds with.

Term · Design systems

A way of naming components by how small or composite they are.

Term · Design systems

Changing the look without changing the components.

Term · Design systems

Announcing that something is going away and helping people move off it.

Term · Design systems

Version numbers that tell you whether an update will break things.

Term · Design systems

The smallest thing you can build to find out whether the idea works.

Term · Product management

What someone is really trying to get done.

Term · Product management

A one-line description of something a user needs and why.

Term · Product management

The list that says when something is actually done.

Term · Product management

The team's agreed checklist for finishing anything.

Term · Product management

Shortcuts taken now that cost more to fix later.

Term · Product management

The mess that builds up when design decisions are rushed or never revisited.

Term · Product management

A switch that turns a feature on for some people.

Term · Product management

Showing two versions to different people and comparing the results.

Term · Research

A group of users who started at the same time.

Term · Research

How many people leave.

Term · Product management

The moment a new user actually gets something out of the product.

Term · Product management

How many people keep coming back.

Term · Product management

How many people did the thing you wanted, out of everyone who could have.

Term · Product management

A design that tricks you into doing something you did not mean to.

Term · Ethics

Someone actively agreeing, knowing what they are agreeing to.

Term · Ethics

The EU law about handling people's personal data.

Term · Ethics

A model that says explore widely, then narrow down, twice.

Term · Process

A meeting where people give useful feedback on design work.

Term · Process

Passing designs to developers to build.

Term · Process

Checking that what got built matches what was designed.

Term · Process

How bad a problem is, so you know what to fix first.

Term · Research

A short profile of a typical user, based on real research.

Term · Research

A map of what someone goes through, start to finish.

Term · Research

The path someone takes through a task, including the wrong turns.

Term · Definition

The version where everything works.

Term · Definition

An unusual situation that still happens to real people.

Term · Definition

Google's three measurements of whether a page feels fast and stable.

Term · Performance

Only loading images when you scroll near them.

Term · Performance

Making your content findable in search results.

Term · Content

Extra code that tells search engines what the content is.

Term · Content

The little bits of text that tell you what to do.

Term · Content

How the product talks, and how that changes depending on the situation.

Term · Content

Other tags