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UX Atlas

Tag

navigation

Entries tagged navigation, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.

21 entries across 5 sections

Type
Category
Level

21 entries

Decision time grows logarithmically with the number of equally likely choices, so the tenth option costs far less than the second.

Law · Decision making

Time to hit a target depends on how far away it is and how big it is, which makes size and distance the two levers you control.

Law · Motor control

People spend most of their time on other products, so they expect yours to work the way those do.

Law · Conventions

Items at the start and end of a list are remembered best, which makes the middle of any list the weakest position.

Law · Memory

Moving a pointer along a constrained path takes time proportional to the path length divided by its width, which is why nested menus are hard.

Law · Motor control

Elements arranged along a line or curve are read as a connected sequence.

UI foundation · Gestalt principles

The structure that tells people what exists and where they are, which is an information architecture problem before it is a layout one.

Pattern · Structure

Navigates to a destination, and must look different from surrounding text.

Component · Actions

A panel that slides in from an edge, keeping context visible while offering more room than a popover.

Component · Overlays

Parallel views in one space, which works only when users never need to compare across them.

Component · Navigation

A list of actions revealed on demand, which is where infrequent operations belong.

Component · Navigation

Content revealed below a trigger, a term that covers three different components and causes confusion.

Component · Navigation

A trail showing where you are in a hierarchy, useful when the hierarchy is deeper than two levels.

Component · Navigation

Splitting results into pages, which preserves position and keeps the footer reachable.

Component · Navigation

The conventions phones have settled on, what each one is actually for, and where they break.

Pattern · Structure

Shows where the reader is in a sequence, how much is left, and whether they can move between steps.

Component · Navigation

Asking users to group content, which reveals their mental model of a domain rather than your org chart.

Research method · Information architecture

Testing whether people can find things in a structure, with no visual design to confound the result.

Research method · Information architecture

Measuring where people click first, which predicts task success better than almost any other single measure.

Research method · Evaluative

Organising, labelling and structuring content so people can find it, which determines navigation rather than following from it.

Research method · Information architecture

A review pass for anything that lives at a URL: addressability, navigation, performance, content and the browser behaviours people expect.

Checklist · Web

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