Decision time grows logarithmically with the number of equally likely choices, so the tenth option costs far less than the second.
LAW·001Law · Decision making
Entries tagged navigation, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.
21 entries
Decision time grows logarithmically with the number of equally likely choices, so the tenth option costs far less than the second.
LAW·001Law · Decision making
Time to hit a target depends on how far away it is and how big it is, which makes size and distance the two levers you control.
LAW·002Law · Motor control
People spend most of their time on other products, so they expect yours to work the way those do.
LAW·003Law · Conventions
Items at the start and end of a list are remembered best, which makes the middle of any list the weakest position.
LAW·008Law · Memory
Moving a pointer along a constrained path takes time proportional to the path length divided by its width, which is why nested menus are hard.
LAW·016Law · Motor control
Elements arranged along a line or curve are read as a connected sequence.
FND·008UI foundation · Gestalt principles
The structure that tells people what exists and where they are, which is an information architecture problem before it is a layout one.
PAT·001Pattern · Structure
Navigates to a destination, and must look different from surrounding text.
CMP·002Component · Actions
A panel that slides in from an edge, keeping context visible while offering more room than a popover.
CMP·011Component · Overlays
Parallel views in one space, which works only when users never need to compare across them.
CMP·016Component · Navigation
A list of actions revealed on demand, which is where infrequent operations belong.
CMP·018Component · Navigation
Content revealed below a trigger, a term that covers three different components and causes confusion.
CMP·019Component · Navigation
A trail showing where you are in a hierarchy, useful when the hierarchy is deeper than two levels.
CMP·020Component · Navigation
Splitting results into pages, which preserves position and keeps the footer reachable.
CMP·021Component · Navigation
The conventions phones have settled on, what each one is actually for, and where they break.
PAT·027Pattern · Structure
Shows where the reader is in a sequence, how much is left, and whether they can move between steps.
CMP·029Component · Navigation
Asking users to group content, which reveals their mental model of a domain rather than your org chart.
RES·005Research method · Information architecture
Testing whether people can find things in a structure, with no visual design to confound the result.
RES·006Research method · Information architecture
Measuring where people click first, which predicts task success better than almost any other single measure.
RES·007Research method · Evaluative
Organising, labelling and structuring content so people can find it, which determines navigation rather than following from it.
RES·015Research method · Information architecture
A review pass for anything that lives at a URL: addressability, navigation, performance, content and the browser behaviours people expect.
CHK·011Checklist · Web