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UX Atlas

Tag

accessibility

Entries tagged accessibility, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.

109 entries across 10 sections

Type
Category
Level

109 entries

Time to hit a target depends on how far away it is and how big it is, which makes size and distance the two levers you control.

Law · Motor control

Moving a pointer along a constrained path takes time proportional to the path length divided by its width, which is why nested menus are hard.

Law · Motor control

The interface should always tell the user what is going on, through timely and appropriate feedback.

Heuristic · Nielsen heuristics

Every action needs a perceivable response that says it was received and what it did.

Principle · Interaction

An affordance is what an object makes possible. A signifier is the cue that tells you so.

Principle · Interaction

Focused attention makes people miss things in plain sight, including changes to the interface they are using.

Psychology · Attention

Difference is what makes anything perceivable, and it is measurable for text against its background.

UI foundation · Visual design

The attribute that names a colour, and the one that carries cultural and semantic meaning.

UI foundation · Color

The dimension that determines contrast, hierarchy and whether text can be read at all.

UI foundation · Color

Colours assigned a fixed meaning, which only works if the assignment is consistent and never the only signal.

UI foundation · Color

A brand colour chosen for a logo usually needs adjustment before it can survive as an interface accent.

UI foundation · Color

Not an inversion. A second theme with its own contrast, elevation and saturation rules.

UI foundation · Color

Around one in twelve men has a colour vision deficiency, so colour has to be reinforced by something else.

UI foundation · Color

Charts need three kinds of palette, and the choice between them is determined by the data, not by taste.

UI foundation · Color

A fixed set of sizes derived from one ratio, so type decisions become selections rather than inventions.

UI foundation · Typography

Using size, weight, colour and space to make the structure of text visible before it is read.

UI foundation · Typography

The space between lines, which governs whether a paragraph is readable and is a WCAG requirement.

UI foundation · Typography

Small adjustments that matter most at the extremes of size, and that should be left alone in between.

UI foundation · Typography

How easily continuous text can be read, governed mostly by size, line length, leading and contrast.

UI foundation · Typography

Type that adapts to viewport and container without breaking user zoom or the accessible minimum.

UI foundation · Typography

One layout that reflows across sizes, ideally driven by content limits rather than by device categories.

UI foundation · Layout

Icons speed recognition for concepts users already know and create guesswork for everything else.

UI foundation · Form and depth

Images either carry information or they do not, and the ones that do not are costing you load time.

UI foundation · Form and depth

Animation should explain a change, and anything that does not explain something is delay.

UI foundation · Form and depth

Every interactive element needs a defined appearance for every state it can be in, and most designs specify only two.

UI foundation · Form and depth

The structure that tells people what exists and where they are, which is an information architecture problem before it is a layout one.

Pattern · Structure

The escape hatch from navigation, and often the primary path for users who know what they want.

Pattern · Finding

Suggestions as the user types, which turns recall into recognition when it is fast enough.

Pattern · Finding

Reordering a set, where the default order is the decision that matters most.

Pattern · Finding

Checking input at the right moment, which is rarely while the user is still typing.

Pattern · Forms

What to show while waiting, chosen by how long the wait is and whether its length is known.

Pattern · Content states

Grey placeholders in the shape of the content that is coming, which reads as progress rather than as waiting.

Pattern · Content states

Telling users something happened, where the default should be not to interrupt.

Pattern · Communication

Breaking a long task into steps, which reduces per-screen load but adds navigation cost and abandonment points.

Pattern · Forms

Three ways to handle long result sets, each with a different cost, and the right choice depends on the task.

Pattern · Finding

Triggers an action. If it navigates somewhere, it should be a link instead.

Component · Actions

Navigates to a destination, and must look different from surrounding text.

Component · Actions

Free-form entry, where the label, the hint and the error placement do most of the work.

Component · Forms

Choosing one option from a known set, which is the wrong control below about five options.

Component · Forms

Independent on or off choices, where the label is part of the target.

Component · Forms

One choice from a small visible set, where seeing all the options is the point.

Component · Forms

An immediate on or off setting, which must actually take effect immediately.

Component · Forms

Selecting from a continuous range, which is imprecise by nature and needs a numeric partner.

Component · Forms

One of the hardest components to get right, and one where typing is often faster than picking.

Component · Forms

Blocks everything else, which is why it should be reserved for things that genuinely cannot wait.

Component · Overlays

A panel that slides in from an edge, keeping context visible while offering more room than a popover.

Component · Overlays

A small panel anchored to a trigger, for interactive content that does not deserve a modal.

Component · Overlays

A short description on hover or focus, which must never be the only place information lives.

Component · Overlays

A brief confirmation that disappears, which makes it unsuitable for anything the user must act on.

Component · Feedback

A persistent message tied to a context, which is where anything requiring action belongs.

Component · Feedback

Parallel views in one space, which works only when users never need to compare across them.

Component · Navigation

Collapsible sections that shorten a page, at the cost of hiding content from scanning and from search.

Component · Navigation

A list of actions revealed on demand, which is where infrequent operations belong.

Component · Navigation

Content revealed below a trigger, a term that covers three different components and causes confusion.

Component · Navigation

A trail showing where you are in a hierarchy, useful when the hierarchy is deeper than two levels.

Component · Navigation

Splitting results into pages, which preserves position and keeps the footer reachable.

Component · Navigation

A container that groups content about one object, and the most over-applied component in modern UI.

Component · Containers

A small marker of status, category or count, which must not look like something you can press.

Component · Containers

A visual identifier for a person or entity, which needs a name alongside it more often than not.

Component · Containers

The right tool for comparing many records across many attributes, and a large amount of behaviour to specify.

Component · Data

Communicating how far through something the user is, which requires honesty about what you can measure.

Component · Feedback

Rotating content in one space, which performs poorly for anything the user needs to see.

Component · Containers

A visual encoding of data, which is only useful if the encoding matches the question being asked.

Component · Data

Signing in is a gate in front of the thing people came for, so every decision is about removing steps without removing safety.

Pattern · Account

Shows where the reader is in a sequence, how much is left, and whether they can move between steps.

Component · Navigation

Say what happened, why if you know, and what to do next, in that order and in plain language.

UX writing · UX writing

Deciding what content a user needs and in what order, which is a design activity rather than a writing one.

UX writing · UX writing

Writing that does not exclude, misgender or make assumptions about the person reading it.

UX writing · UX writing

Making content findable by search engines, which overlaps almost entirely with making it good for people.

UX writing · Content

Say what the field wants, why it is needed, and what format is acceptable, before the reader gets it wrong.

UX writing · UX writing

Explain the thing that cannot be made obvious, and put the explanation where the decision happens.

UX writing · UX writing

What the standard is, which version applies, and how the levels translate into design decisions.

Accessibility · Standards

Everything must be operable with a keyboard alone, which is the single most load-bearing accessibility requirement.

Accessibility · Operable

The visible marker showing where keyboard focus is, which must never be removed.

Accessibility · Operable

Deliberately moving focus when the interface changes, so keyboard and screen reader users are not stranded.

Accessibility · Operable

Software that reads the interface aloud, navigating by structure rather than by layout.

Accessibility · Perceivable

Headings are the table of contents screen reader users navigate by, so levels must follow structure rather than appearance.

Accessibility · Perceivable

The text equivalent of an image, which depends on the image's purpose in that specific context.

Accessibility · Perceivable

What assistive technology announces for a control, which must match what a user would call it.

Accessibility · Robust

Colour may reinforce meaning but must never be the only thing carrying it.

Accessibility · Perceivable

Interactive targets need to be large enough and spaced enough to hit reliably.

Accessibility · Operable

Large-scale motion can cause nausea and dizziness, so the system preference must be honoured.

Accessibility · Operable

Content must work at 400 percent zoom without horizontal scrolling, which is the same as working at 320 pixels wide.

Accessibility · Perceivable

Text must scale to 200 percent without breaking, which means never sizing type in absolute units.

Accessibility · Perceivable

Users must be able to increase spacing without content being clipped or lost.

Accessibility · Perceivable

Errors must be identified in text, described specifically, and accompanied by a suggested fix where one is known.

Accessibility · Understandable

Every input needs a persistent label, and format requirements must be stated before the user types.

Accessibility · Understandable

Content that appears on hover or focus must be dismissible, hoverable and persistent.

Accessibility · Perceivable

Single-character shortcuts must be switchable off, remappable, or active only on focus.

Accessibility · Operable

Supporting several visual identities from one system, which is a token architecture problem before it is a design problem.

Design system · Foundations

Checking the built thing against the intent, before release rather than after.

Workflow · Practice

A structured assessment against WCAG, combining automated tooling with the manual testing that finds most real problems.

Workflow · Practice

Deciding what to fix first, using evidence rather than the volume of the most recent complaint.

Workflow · Practice

Using a model alongside automated tooling, which extends coverage a little and does not approach a real audit.

AI workflow · Evaluation

Use a model as a fast first reviewer against a named framework, then treat every point as a hypothesis rather than a finding.

AI workflow · Review

Hiding columns on small screens made the table tidy and removed the data field staff had opened it to see.

Case study · Data products

A review pass for any form, covering structure, labelling, validation, errors and accessibility.

Checklist · Forms

A practical WCAG 2.2 AA review pass, ordered so the checks that find the most problems come first.

Checklist · Accessibility

Touch targets, reach, input, performance and the assumptions that only fail on a phone.

Checklist · Mobile

The pass before shipping, covering states, edge cases, accessibility, performance and the things that only break in production.

Checklist · Release

The most widely used automated accessibility testing engine, available in browsers and in CI.

Tool · accessibility

Visual accessibility evaluation that annotates the page itself.

Tool · accessibility

Built into Chrome, covering performance, accessibility, SEO and best practices in one run.

Tool · accessibility

Accessibility checks inside the design tool, before anything is built.

Tool · accessibility

Free, widely used Windows screen reader, and the most practical starting point for manual testing.

Tool · accessibility

Built into every Apple device, and the primary screen reader on iOS.

Tool · accessibility

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