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UX Atlas

Tag

mobile

Entries tagged mobile, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.

23 entries across 7 sections

Type
Category
Level

23 entries

Time to hit a target depends on how far away it is and how big it is, which makes size and distance the two levers you control.

Law · Motor control

A capability that users cannot find does not exist, no matter how well it is built.

Principle · Interaction

The eye completes incomplete shapes, which is why a partially visible item signals that there is more.

UI foundation · Gestalt principles

How much information occupies a given area, which should follow the user's expertise and task rather than a house style.

UI foundation · Visual design

One layout that reflows across sizes, ideally driven by content limits rather than by device categories.

UI foundation · Layout

Distinct layouts for distinct contexts, justified when the task genuinely differs rather than merely the screen size.

UI foundation · Layout

The structure that tells people what exists and where they are, which is an information architecture problem before it is a layout one.

Pattern · Structure

Free-form entry, where the label, the hint and the error placement do most of the work.

Component · Forms

Choosing one option from a known set, which is the wrong control below about five options.

Component · Forms

One choice from a small visible set, where seeing all the options is the point.

Component · Forms

Blocks everything else, which is why it should be reserved for things that genuinely cannot wait.

Component · Overlays

A panel that slides in from an edge, keeping context visible while offering more room than a popover.

Component · Overlays

Collapsible sections that shorten a page, at the cost of hiding content from scanning and from search.

Component · Navigation

Rotating content in one space, which performs poorly for anything the user needs to see.

Component · Containers

The conventions phones have settled on, what each one is actually for, and where they break.

Pattern · Structure

Front-load the specific thing that happened, because most notifications are read as a truncated line on a lock screen.

UX writing · UX writing

Ask at the moment the permission is needed, say what it enables, and make declining survivable.

UX writing · UX writing

Interactive targets need to be large enough and spaced enough to hit reliably.

Accessibility · Operable

Speed is a usability property, and the metrics that matter are the ones measured on real devices.

UI foundation · Performance

Hiding columns on small screens made the table tidy and removed the data field staff had opened it to see.

Case study · Data products

Touch targets, reach, input, performance and the assumptions that only fail on a phone.

Checklist · Mobile

Moderated remote sessions with observer rooms and mobile screen recording.

Tool · testing

Built into every Apple device, and the primary screen reader on iOS.

Tool · accessibility

Other tags