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UX Atlas
Tag26 entries across 6 sections

design-systems

Entries tagged design-systems, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.

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Category
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26 entries

The same thing should look and behave the same way everywhere, and follow platform convention where one exists.

HEUR·004Heuristic · Nielsen heuristics

Elements that look alike are assumed to behave alike, which makes visual language a promise.

FND·005UI foundation · Gestalt principles

Repeating visual treatments builds a language users learn once and apply everywhere.

FND·010UI foundation · Visual design

Consistent ratios between sizes make a layout feel considered, without needing any particular mystical ratio.

FND·013UI foundation · Visual design

A structured palette of ramps and semantic aliases, so colour decisions are made once rather than per screen.

FND·026UI foundation · Color

A fixed set of spacing values, so every gap in the product comes from the same vocabulary.

FND·042UI foundation · Layout

Icons speed recognition for concepts users already know and create guesswork for everything else.

FND·050UI foundation · Form and depth

Every interactive element needs a defined appearance for every state it can be in, and most designs specify only two.

FND·053UI foundation · Form and depth

Named values that carry design decisions, so a change happens once rather than in every consuming file.

SYS·001Design system · Foundations

The props a component exposes determine whether it gets used correctly or forked, which is the main failure mode of design systems.

SYS·002Design system · Components

Documentation is the product. An undocumented system is a component library nobody can adopt correctly.

SYS·003Design system · Practice

Who decides what goes in, how changes are proposed, and how the system stays coherent as more people touch it.

SYS·004Design system · Practice

A system nobody uses is a cost centre, and adoption is won by making the system the easiest path rather than by mandate.

SYS·005Design system · Practice

How work gets from a product team into the shared system without either blocking the team or degrading the system.

SYS·007Design system · Practice

Supporting several visual identities from one system, which is a token architecture problem before it is a design problem.

SYS·008Design system · Foundations

Two libraries claiming to be the same system will diverge. Decide where truth lives, and make the other side derive from it.

SYS·010Design system · Practice

Count what is actually in production before deciding what the system should contain.

SYS·011Design system · Practice

Drafting component documentation from code, which handles the mechanical parts and not the judgement.

AI·007AI workflow · Design systems

The standard workshop for developing and documenting components in isolation.

TOOL·037Tool · design-systems

Design system documentation aimed at the whole team, not only engineers.

TOOL·038Tool · design-systems

Design system platform with token pipelines and documentation generation.

TOOL·039Tool · design-systems

Open-source build tool that transforms one token source into every platform format.

TOOL·040Tool · design-systems

Visual regression testing and review built on Storybook.

TOOL·041Tool · design-systems

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