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UX Atlas

Tag

touch

Entries tagged touch, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.

6 entries across 5 sections

Type
Category
Level

6 entries

Time to hit a target depends on how far away it is and how big it is, which makes size and distance the two levers you control.

Law · Motor control

Distinct layouts for distinct contexts, justified when the task genuinely differs rather than merely the screen size.

UI foundation · Layout

Selecting from a continuous range, which is imprecise by nature and needs a numeric partner.

Component · Forms

The conventions phones have settled on, what each one is actually for, and where they break.

Pattern · Structure

Interactive targets need to be large enough and spaced enough to hit reliably.

Accessibility · Operable

Touch targets, reach, input, performance and the assumptions that only fail on a phone.

Checklist · Mobile

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