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UX Atlas

Tag

process

Entries tagged process, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.

13 entries across 2 sections

Type
Category
Level

13 entries

Who decides what goes in, how changes are proposed, and how the system stays coherent as more people touch it.

Design system · Practice

How work gets from a product team into the shared system without either blocking the team or degrading the system.

Design system · Practice

Structured feedback against stated objectives, which is a different activity from a decision meeting.

Workflow · Practice

Getting a design built correctly, which works better as a conversation than as a document.

Workflow · Practice

Checking the built thing against the intent, before release rather than after.

Workflow · Practice

Working out what problem to solve before deciding how, which is where most product failure is actually prevented.

Workflow · Practice

Choosing how finished a prototype needs to look, which is decided by the question you are asking rather than by taste.

Workflow · Practice

Deciding what to fix first, using evidence rather than the volume of the most recent complaint.

Workflow · Practice

Turn a pile of research into one statement narrow enough to design against and wide enough to allow more than one answer.

Workflow · Process

Generate enough distinct options that the first idea has to compete, then converge deliberately rather than by exhaustion.

Workflow · Process

Map the decisions, states and exits before drawing screens, because most missing work hides in the branches nobody drew.

Workflow · Process

Work out structure and priority while changes are still cheap, and stop before the fidelity starts answering questions you have not asked.

Workflow · Process

Pick one behavioural measure per goal, pair it with a quality measure, and decide the threshold before you look.

Workflow · Process

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