Every action needs a perceivable response that says it was received and what it did.
PRIN·004Principle · Interaction
Entries tagged motion, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.
7 entries
Every action needs a perceivable response that says it was received and what it did.
PRIN·004Principle · Interaction
Focused attention makes people miss things in plain sight, including changes to the interface they are using.
PSY·004Psychology · Attention
Animation should explain a change, and anything that does not explain something is delay.
FND·052UI foundation · Form and depth
Grey placeholders in the shape of the content that is coming, which reads as progress rather than as waiting.
PAT·012Pattern · Content states
Rotating content in one space, which performs poorly for anything the user needs to see.
CMP·027Component · Containers
Large-scale motion can cause nausea and dizziness, so the system preference must be honoured.
A11Y·012Accessibility · Operable
Node-based prototyping for precise interaction and motion behaviour.
TOOL·013Tool · prototyping