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UX Atlas

Tag

learning

Entries tagged learning, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.

4 entries across 1 section

Type
Category
Level

4 entries

Time to complete a task falls as a power function of repetitions, so expert speed depends on the interface staying stable.

Law · Learning

Working memory is a narrow channel, and interfaces spend it on three kinds of work, only one of which is useful.

Psychology · Attention and memory

Users start acting immediately rather than reading, even when reading would be faster, so design has to teach through doing.

Psychology · Learning

Learning spread over time is retained far better than the same amount of learning crammed into one session.

Psychology · Learning

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