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UX Atlas
Tag12 entries across 6 sections

components

Entries tagged components, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.

Type
Category
Level

12 entries

Elements that look alike are assumed to behave alike, which makes visual language a promise.

FND·005UI foundation · Gestalt principles

The constraint that stops content spreading to unusable widths, and increasingly the unit that components respond to.

FND·041UI foundation · Layout

Corner treatment and silhouette carry tone, and a product should commit to one system rather than mixing several.

FND·046UI foundation · Form and depth

Every interactive element needs a defined appearance for every state it can be in, and most designs specify only two.

FND·053UI foundation · Form and depth

Shows where the reader is in a sequence, how much is left, and whether they can move between steps.

CMP·029Component · Navigation

Everything must be operable with a keyboard alone, which is the single most load-bearing accessibility requirement.

A11Y·002Accessibility · Operable

Users must be able to increase spacing without content being clipped or lost.

A11Y·015Accessibility · Perceivable

The props a component exposes determine whether it gets used correctly or forked, which is the main failure mode of design systems.

SYS·002Design system · Components

Drafting component documentation from code, which handles the mechanical parts and not the judgement.

AI·007AI workflow · Design systems

Models produce working interfaces quickly, and default to generic components with missing states. Supply the system, then review the parts they always get wrong.

AI·010AI workflow · Build

The standard workshop for developing and documenting components in isolation.

TOOL·037Tool · design-systems

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