Elements that look alike are assumed to behave alike, which makes visual language a promise.
FND·005UI foundation · Gestalt principles
Entries tagged components, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.
12 entries
Elements that look alike are assumed to behave alike, which makes visual language a promise.
FND·005UI foundation · Gestalt principles
The constraint that stops content spreading to unusable widths, and increasingly the unit that components respond to.
FND·041UI foundation · Layout
Corner treatment and silhouette carry tone, and a product should commit to one system rather than mixing several.
FND·046UI foundation · Form and depth
Every interactive element needs a defined appearance for every state it can be in, and most designs specify only two.
FND·053UI foundation · Form and depth
Shows where the reader is in a sequence, how much is left, and whether they can move between steps.
CMP·029Component · Navigation
Everything must be operable with a keyboard alone, which is the single most load-bearing accessibility requirement.
A11Y·002Accessibility · Operable
Users must be able to increase spacing without content being clipped or lost.
A11Y·015Accessibility · Perceivable
The props a component exposes determine whether it gets used correctly or forked, which is the main failure mode of design systems.
SYS·002Design system · Components
A component is finished when its parts, its states and the reason each variant exists are all written down.
SYS·009Design system · Components
Drafting component documentation from code, which handles the mechanical parts and not the judgement.
AI·007AI workflow · Design systems
Models produce working interfaces quickly, and default to generic components with missing states. Supply the system, then review the parts they always get wrong.
AI·010AI workflow · Build
The standard workshop for developing and documenting components in isolation.
TOOL·037Tool · design-systems