Users make mistakes and change their minds, so every state needs a clearly marked way out.
HEUR·003Heuristic · Nielsen heuristics
Entries tagged safety, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.
6 entries
Users make mistakes and change their minds, so every state needs a clearly marked way out.
HEUR·003Heuristic · Nielsen heuristics
Better than a good error message is a design in which the error cannot occur.
HEUR·005Heuristic · Nielsen heuristics
An interface people can explore without fear produces confident users and fewer support tickets.
PRIN·006Principle · Interaction
An interruption that should be reserved for genuinely irreversible actions, because it stops being read when it is routine.
PAT·008Pattern · Safety
Actions that remove or destroy, which need separation in space, distinct styling and a recovery path.
PAT·009Pattern · Safety
Reversing the last action, which is the single highest-value safety mechanism in most products.
PAT·022Pattern · Safety