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UX Atlas

Tag

norman

Entries tagged norman, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.

7 entries across 1 section

Type
Category
Level

7 entries

Every action needs a perceivable response that says it was received and what it did.

Principle · Interaction

A capability that users cannot find does not exist, no matter how well it is built.

Principle · Interaction

An affordance is what an object makes possible. A signifier is the cue that tells you so.

Principle · Interaction

Controls should be arranged to match the thing they control, so the relationship needs no explanation.

Principle · Interaction

Restricting what is possible is the cheapest way to prevent an entire class of error.

Principle · Interaction

Users act on their belief about how the system works, not on how it actually works.

Mental model · Understanding

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