Every action needs a perceivable response that says it was received and what it did.
Principle · Interaction
Tag
Entries tagged interaction, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.
5 entries across 2 sections
5 entries
Every action needs a perceivable response that says it was received and what it did.
Principle · Interaction
An affordance is what an object makes possible. A signifier is the cue that tells you so.
Principle · Interaction
Controls should be arranged to match the thing they control, so the relationship needs no explanation.
Principle · Interaction
Two gaps break interfaces: not knowing how to do the thing, and not knowing whether it worked.
Principle · Interaction
High-fidelity prototyping with real conditional logic, variables and device sensors, without code.
Tool · prototyping