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UX Atlas

Tag

interaction

Entries tagged interaction, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.

5 entries across 2 sections

Type
Category
Level

5 entries

Every action needs a perceivable response that says it was received and what it did.

Principle · Interaction

An affordance is what an object makes possible. A signifier is the cue that tells you so.

Principle · Interaction

Controls should be arranged to match the thing they control, so the relationship needs no explanation.

Principle · Interaction

High-fidelity prototyping with real conditional logic, variables and device sensors, without code.

Tool · prototyping

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