Decision time grows logarithmically with the number of equally likely choices, so the tenth option costs far less than the second.
LAW·001Law · Decision making
Entries tagged cognitive-load, drawn from across the library. Tags cut through the section structure, which is where most of the useful connections are.
5 entries
Decision time grows logarithmically with the number of equally likely choices, so the tenth option costs far less than the second.
LAW·001Law · Decision making
Working memory holds a small number of chunks, so the design lever is what counts as a chunk, not the raw item count.
LAW·004Law · Memory
Recognising something on screen is far easier than remembering it, so keep the information visible.
HEUR·006Heuristic · Nielsen heuristics
Show the common case first and reveal the rest on request, so complexity is available without being present.
PRIN·003Principle · Complexity
Working memory is a narrow channel, and interfaces spend it on three kinds of work, only one of which is useful.
PSY·001Psychology · Attention and memory